﻿package mortal.game.view.common
{

    public class ModuleType extends Object
    {
        public static const Players:String = "players";
        public static const Pack:String = "pack";
        public static const Build:String = "Built";
        public static const Skills:String = "skills";
        public static const ShopMall:String = "ShopMall";
        public static const Shops:String = "Shops";
        public static const Tasks:String = "tasks";
        public static const Pets:String = "pets";
        public static const Guild:String = "guild";
        public static const Issm:String = "Issm";
        public static const SysSet:String = "sysSet";
        public static const GroupAvatar:String = "GroupAvatar";
        public static const Wizard:String = "Wizard";
        public static const DrugPack:String = "DrugPack";
        public static const Warehouse:String = "Warehouse";
        public static const Vip:String = "Vip";
        public static const Fashion:String = "Fashion";
        public static const Mounts:String = "mounts";
        public static const Friend:String = "friend";
        public static const Group:String = "group";
        public static const SmallMap:String = "SmallMap";
        public static const Mail:String = "mail";
        public static const Market:String = "market";
        public static const Trade:String = "Trade";
        public static const Ranking:String = "Ranking";
        public static const LoginNotice:String = "LoginNotice";
        public static const Arena:String = "Arena";
        public static const Daily:String = "Daily";
        public static const FashionOnline:String = "FashionOnline";
        public static const Achievement:String = "Achievement";
        public static const SignUp:String = "SignUp";
        public static const CopySystem:String = "CopySystem";
        public static const Pay:String = "pay";
        public static const GM:String = "GM";
        public static const AutoFightView:String = "AutoFightView";
        public static const AutoFight:String = "AutoFight";
        public static const RangeAutoFight:String = "RangeAutoFight";
        public static const Rest:String = "Rest";
        public static const XP:String = "XP";
        public static const DownUpMounts:String = "DownUpMounts";
        public static const PetsRest:String = "PetsRest";
        public static const Test:String = "Test";
        public static const Custom:String = "Custom";
        public static const SwitchTarget:String = "SwitchTarget";
        public static const CancelTarget:String = "CancelTarget";
        public static const PickBox:String = "PickBox";
        public static const F9:String = "F9";
        public static const Enter:String = "Enter";
        public static const SPACE:String = "SPACE";
        public static const RUN:String = "RUN";
        public static const Shortcuts1:int = 1;
        public static const Shortcuts2:int = 2;
        public static const Shortcuts3:int = 3;
        public static const Shortcuts4:int = 4;
        public static const Shortcuts5:int = 5;
        public static const Shortcuts6:int = 6;
        public static const Shortcuts7:int = 7;
        public static const Shortcuts8:int = 8;
        public static const Shortcuts9:int = 9;
        public static const Shortcuts10:int = 10;
        public static const Shortcuts11:int = 11;
        public static const Shortcuts12:int = 12;
        public static const Shortcuts13:int = 13;
        public static const Shortcuts14:int = 14;
        public static const Shortcuts15:int = 15;
        public static const Shortcuts16:int = 16;
        public static const Shortcuts17:int = 17;
        public static const Shortcuts18:int = 18;
        public static const Shortcuts19:int = 19;
        public static const Shortcuts20:int = 20;

        public function ModuleType()
        {
            return;
        }// end function

    }
}
